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Qt5 Virtual Slot

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  1. Qt Virtual Slot
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The QDialog class is the base class of dialog windows. More...

Header:#include <QDialog>
qmake: QT += widgets
Inherits:QWidget
Inherited By:

QColorDialog, QErrorMessage, QFileDialog, QFontDialog, QInputDialog, QMessageBox, QProgressDialog, and QWizard

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Public Types

Properties

  • modal : bool
  • sizeGripEnabled : bool

Public Functions

QDialog(QWidget *parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags())
virtual ~QDialog()
bool isSizeGripEnabled() const
int result() const
void setModal(bool modal)
void setResult(int i)
void setSizeGripEnabled(bool)

Reimplemented Public Functions

virtual QSize minimumSizeHint() const override
virtual void setVisible(bool visible) override
virtual QSize sizeHint() const override

Public Slots

virtual void accept()
virtual void done(int r)
virtual int exec()
virtual void open()
virtual void reject()

Signals

void accepted()
void finished(int result)
void rejected()

Reimplemented Protected Functions

virtual void closeEvent(QCloseEvent *e) override
virtual void contextMenuEvent(QContextMenuEvent *e) override
virtual bool eventFilter(QObject *o, QEvent *e) override
virtual void keyPressEvent(QKeyEvent *e) override
virtual void resizeEvent(QResizeEvent *) override
virtual void showEvent(QShowEvent *event) override

Detailed Description

A dialog window is a top-level window mostly used for short-term tasks and brief communications with the user. QDialogs may be modal or modeless. QDialogs can provide a return value, and they can have default buttons. QDialogs can also have a QSizeGrip in their lower-right corner, using setSizeGripEnabled().

Note that QDialog (and any other widget that has type Qt::Dialog) uses the parent widget slightly differently from other classes in Qt. A dialog is always a top-level widget, but if it has a parent, its default location is centered on top of the parent's top-level widget (if it is not top-level itself). It will also share the parent's taskbar entry.

Use the overload of the QWidget::setParent() function to change the ownership of a QDialog widget. This function allows you to explicitly set the window flags of the reparented widget; using the overloaded function will clear the window flags specifying the window-system properties for the widget (in particular it will reset the Qt::Dialog flag).

Note: The parent relationship of the dialog does not imply that the dialog will always be stacked on top of the parent window. To ensure that the dialog is always on top, make the dialog modal. This also applies for child windows of the dialog itself. To ensure that child windows of the dialog stay on top of the dialog, make the child windows modal as well.

Modal Dialogs

A modal dialog is a dialog that blocks input to other visible windows in the same application. Dialogs that are used to request a file name from the user or that are used to set application preferences are usually modal. Dialogs can be application modal (the default) or window modal.

When an application modal dialog is opened, the user must finish interacting with the dialog and close it before they can access any other window in the application. Window modal dialogs only block access to the window associated with the dialog, allowing the user to continue to use other windows in an application.

The most common way to display a modal dialog is to call its exec() function. When the user closes the dialog, exec() will provide a useful return value. To close the dialog and return the appropriate value, you must connect a default button, e.g. an OK button to the accept() slot and a Cancel button to the reject() slot. Alternatively, you can call the done() slot with Accepted or Rejected.

An alternative is to call setModal(true) or setWindowModality(), then show(). Unlike exec(), show() returns control to the caller immediately. Calling setModal(true) is especially useful for progress dialogs, where the user must have the ability to interact with the dialog, e.g. to cancel a long running operation. If you use show() and setModal(true) together to perform a long operation, you must call QCoreApplication::processEvents() periodically during processing to enable the user to interact with the dialog. (See QProgressDialog.)

Modeless Dialogs

A modeless dialog is a dialog that operates independently of other windows in the same application. Find and replace dialogs in word-processors are often modeless to allow the user to interact with both the application's main window and with the dialog.

Modeless dialogs are displayed using show(), which returns control to the caller immediately.

If you invoke the show() function after hiding a dialog, the dialog will be displayed in its original position. This is because the window manager decides the position for windows that have not been explicitly placed by the programmer. To preserve the position of a dialog that has been moved by the user, save its position in your closeEvent() handler and then move the dialog to that position, before showing it again.

Default Button

A dialog's default button is the button that's pressed when the user presses Enter (Return). This button is used to signify that the user accepts the dialog's settings and wants to close the dialog. Use QPushButton::setDefault(), QPushButton::isDefault() and QPushButton::autoDefault() to set and control the dialog's default button.

Escape Key

If the user presses the Esc key in a dialog, QDialog::reject() will be called. This will cause the window to close: The close event cannot be ignored.

Extensibility

Extensibility is the ability to show the dialog in two ways: a partial dialog that shows the most commonly used options, and a full dialog that shows all the options. Typically an extensible dialog will initially appear as a partial dialog, but with a More toggle button. If the user presses the More button down, the dialog is expanded. The Extension Example shows how to achieve extensible dialogs using Qt.

Return Value (Modal Dialogs)

Modal dialogs are often used in situations where a return value is required, e.g. to indicate whether the user pressed OK or Cancel. A dialog can be closed by calling the accept() or the reject() slots, and exec() will return Accepted or Rejected as appropriate. The exec() call returns the result of the dialog. The result is also available from result() if the dialog has not been destroyed.

In order to modify your dialog's close behavior, you can reimplement the functions accept(), reject() or done(). The closeEvent() function should only be reimplemented to preserve the dialog's position or to override the standard close or reject behavior.

Code Examples

A modal dialog:

A modeless dialog:

See also QDialogButtonBox, QTabWidget, QWidget, QProgressDialog, GUI Design Handbook: Dialogs, Standard, Extension Example, and Standard Dialogs Example.

Member Type Documentation

enum QDialog::DialogCode

The value returned by a modal dialog.

Property Documentation

modal : bool

This property holds whether show() should pop up the dialog as modal or modeless

By default, this property is false and show() pops up the dialog as modeless. Setting this property to true is equivalent to setting QWidget::windowModality to Qt::ApplicationModal.

exec() ignores the value of this property and always pops up the dialog as modal.

Access functions:

See also QWidget::windowModality, show(), and exec().

sizeGripEnabled : bool

This property holds whether the size grip is enabled

A QSizeGrip is placed in the bottom-right corner of the dialog when this property is enabled. By default, the size grip is disabled.

Access functions:

bool isSizeGripEnabled() const
void setSizeGripEnabled(bool)

Member Function Documentation

QDialog::QDialog(QWidget *parent = nullptr, Qt::WindowFlagsf = Qt::WindowFlags())

Constructs a dialog with parent parent.

A dialog is always a top-level widget, but if it has a parent, its default location is centered on top of the parent. It will also share the parent's taskbar entry.

The widget flags f are passed on to the QWidget constructor. If, for example, you don't want a What's This button in the title bar of the dialog, pass Qt::WindowTitleHint Qt::WindowSystemMenuHint in f.

See also QWidget::setWindowFlags().

[virtual slot] void QDialog::accept()

Hides the modal dialog and sets the result code to Accepted.

See also reject() and done().

[signal] void QDialog::accepted()

This signal is emitted when the dialog has been accepted either by the user or by calling accept() or done() with the QDialog::Accepted argument.

Note that this signal is not emitted when hiding the dialog with hide() or setVisible(false). This includes deleting the dialog while it is visible.

This function was introduced in Qt 4.1.

See also finished() and rejected().

[virtual slot] void QDialog::done(intr)

Closes the dialog and sets its result code to r. The finished() signal will emit r; if r is QDialog::Accepted or QDialog::Rejected, the accepted() or the rejected() signals will also be emitted, respectively.

If this dialog is shown with exec(), done() also causes the local event loop to finish, and exec() to return r.

As with QWidget::close(), done() deletes the dialog if the Qt::WA_DeleteOnClose flag is set. If the dialog is the application's main widget, the application terminates. If the dialog is the last window closed, the QApplication::lastWindowClosed() signal is emitted.

See also accept(), reject(), QApplication::activeWindow(), and QCoreApplication::quit().

[virtual slot] int QDialog::exec()

Shows the dialog as a modal dialog, blocking until the user closes it. The function returns a DialogCode result.

If the dialog is application modal, users cannot interact with any other window in the same application until they close the dialog. If the dialog is window modal, only interaction with the parent window is blocked while the dialog is open. By default, the dialog is application modal.

Note: Avoid using this function; instead, use open(). Unlike exec(), open() is asynchronous, and does not spin an additional event loop. This prevents a series of dangerous bugs from happening (e.g. deleting the dialog's parent while the dialog is open via exec()). When using open() you can connect to the finished() signal of QDialog to be notified when the dialog is closed.

See also open(), show(), result(), and setWindowModality().

[signal] void QDialog::finished(intresult)

This signal is emitted when the dialog's result code has been set, either by the user or by calling done(), accept(), or reject().

Note that this signal is not emitted when hiding the dialog with hide() or setVisible(false). This includes deleting the dialog while it is visible.

This function was introduced in Qt 4.1.

See also accepted() and rejected().

[virtual slot] void QDialog::open()

Shows the dialog as a window modal dialog, returning immediately.

This function was introduced in Qt 4.5.

See also exec(), show(), result(), and setWindowModality().

[virtual slot] void QDialog::reject()

Hides the modal dialog and sets the result code to Rejected.

See also accept() and done().

[signal] void QDialog::rejected()

This signal is emitted when the dialog has been rejected either by the user or by calling reject() or done() with the QDialog::Rejected argument.

Note that this signal is not emitted when hiding the dialog with hide() or setVisible(false). This includes deleting the dialog while it is visible.

This function was introduced in Qt 4.1.

See also finished() and accepted().

[virtual] QDialog::~QDialog()

Destroys the QDialog, deleting all its children.

[override virtual protected] void QDialog::closeEvent(QCloseEvent *e)

Reimplements: QWidget::closeEvent(QCloseEvent *event).

[override virtual protected] void QDialog::contextMenuEvent(QContextMenuEvent *e)

Reimplements: QWidget::contextMenuEvent(QContextMenuEvent *event).

[override virtual protected] bool QDialog::eventFilter(QObject *o, QEvent *e)

Reimplements: QObject::eventFilter(QObject *watched, QEvent *event).

[override virtual protected] void QDialog::keyPressEvent(QKeyEvent *e)

Reimplements: QWidget::keyPressEvent(QKeyEvent *event).

[override virtual] QSize QDialog::minimumSizeHint() const

Reimplements an access function for property: QWidget::minimumSizeHint.

[override virtual protected] void QDialog::resizeEvent(QResizeEvent *)

Reimplements: QWidget::resizeEvent(QResizeEvent *event).

int QDialog::result() const

In general returns the modal dialog's result code, Accepted or Rejected.

Note: When called on a QMessageBox instance, the returned value is a value of the QMessageBox::StandardButton enum.

Do not call this function if the dialog was constructed with the Qt::WA_DeleteOnClose attribute.

See also setResult().

void QDialog::setResult(inti)

Sets the modal dialog's result code to i.

Note: We recommend that you use one of the values defined by QDialog::DialogCode.

See also result().

[override virtual] void QDialog::setVisible(boolvisible)

Reimplements an access function for property: QWidget::visible.

[override virtual protected] void QDialog::showEvent(QShowEvent *event)

Reimplements: QWidget::showEvent(QShowEvent *event).

[override virtual] QSize QDialog::sizeHint() const

Reimplements an access function for property: QWidget::sizeHint.

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. Signals and slots are made possible by Qt's meta-object system.

Introduction

In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another. For example, if a user clicks a Close button, we probably want the window's close() function to be called.

Other toolkits achieve this kind of communication using callbacks. A callback is a pointer to a function, so if you want a processing function to notify you about some event you pass a pointer to another function (the callback) to the processing function. The processing function then calls the callback when appropriate. While successful frameworks using this method do exist, callbacks can be unintuitive and may suffer from problems in ensuring the type-correctness of callback arguments.

Signals and Slots

In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. Qt's widgets have many pre-defined slots, but it is common practice to subclass widgets and add your own slots so that you can handle the signals that you are interested in.

The signals and slots mechanism is type safe: The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.) Since the signatures are compatible, the compiler can help us detect type mismatches when using the function pointer-based syntax. The string-based SIGNAL and SLOT syntax will detect type mismatches at runtime. Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt's signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal's parameters at the right time. Signals and slots can take any number of arguments of any type. They are completely type safe.

All classes that inherit from QObject or one of its subclasses (e.g., QWidget) can contain signals and slots. Signals are emitted by objects when they change their state in a way that may be interesting to other objects. This is all the object does to communicate. It does not know or care whether anything is receiving the signals it emits. This is true information encapsulation, and ensures that the object can be used as a software component.

Slots can be used for receiving signals, but they are also normal member functions. Just as an object does not know if anything receives its signals, a slot does not know if it has any signals connected to it. This ensures that truly independent components can be created with Qt.

You can connect as many signals as you want to a single slot, and a signal can be connected to as many slots as you need. It is even possible to connect a signal directly to another signal. (This will emit the second signal immediately whenever the first is emitted.)

Together, signals and slots make up a powerful component programming mechanism.

Signals

Signals are emitted by an object when its internal state has changed in some way that might be interesting to the object's client or owner. Signals are public access functions and can be emitted from anywhere, but we recommend to only emit them from the class that defines the signal and its subclasses.

When a signal is emitted, the slots connected to it are usually executed immediately, just like a normal function call. When this happens, the signals and slots mechanism is totally independent of any GUI event loop. Execution of the code following the emit statement will occur once all slots have returned. The situation is slightly different when using queued connections; in such a case, the code following the emit keyword will continue immediately, and the slots will be executed later.

If several slots are connected to one signal, the slots will be executed one after the other, in the order they have been connected, when the signal is emitted.

Signals are automatically generated by the moc and must not be implemented in the .cpp file. They can never have return types (i.e. use void).

A note about arguments: Our experience shows that signals and slots are more reusable if they do not use special types. If QScrollBar::valueChanged() were to use a special type such as the hypothetical QScrollBar::Range, it could only be connected to slots designed specifically for QScrollBar. Connecting different input widgets together would be impossible.

Slots

A slot is called when a signal connected to it is emitted. Slots are normal C++ functions and can be called normally; their only special feature is that signals can be connected to them.

Since slots are normal member functions, they follow the normal C++ rules when called directly. However, as slots, they can be invoked by any component, regardless of its access level, via a signal-slot connection. This means that a signal emitted from an instance of an arbitrary class can cause a private slot to be invoked in an instance of an unrelated class.

You can also define slots to be virtual, which we have found quite useful in practice.

Compared to callbacks, signals and slots are slightly slower because of the increased flexibility they provide, although the difference for real applications is insignificant. In general, emitting a signal that is connected to some slots, is approximately ten times slower than calling the receivers directly, with non-virtual function calls. This is the overhead required to locate the connection object, to safely iterate over all connections (i.e. checking that subsequent receivers have not been destroyed during the emission), and to marshall any parameters in a generic fashion. While ten non-virtual function calls may sound like a lot, it's much less overhead than any new or delete operation, for example. As soon as you perform a string, vector or list operation that behind the scene requires new or delete, the signals and slots overhead is only responsible for a very small proportion of the complete function call costs. The same is true whenever you do a system call in a slot; or indirectly call more than ten functions. The simplicity and flexibility of the signals and slots mechanism is well worth the overhead, which your users won't even notice.

Note that other libraries that define variables called signals or slots may cause compiler warnings and errors when compiled alongside a Qt-based application. To solve this problem, #undef the offending preprocessor symbol.

A Small Example

A minimal C++ class declaration might read:

A small QObject-based class might read:

The QObject-based version has the same internal state, and provides public methods to access the state, but in addition it has support for component programming using signals and slots. This class can tell the outside world that its state has changed by emitting a signal, valueChanged(), and it has a slot which other objects can send signals to.

All classes that contain signals or slots must mention Q_OBJECT at the top of their declaration. They must also derive (directly or indirectly) from QObject.

Slots are implemented by the application programmer. Here is a possible implementation of the Counter::setValue() slot:

The emit line emits the signal valueChanged() from the object, with the new value as argument.

In the following code snippet, we create two Counter objects and connect the first object's valueChanged() signal to the second object's setValue() slot using QObject::connect():

Calling a.setValue(12) makes a emit a valueChanged(12) signal, which b will receive in its setValue() slot, i.e. b.setValue(12) is called. Then b emits the same valueChanged() signal, but since no slot has been connected to b's valueChanged() signal, the signal is ignored.

Note that the setValue() function sets the value and emits the signal only if value != m_value. This prevents infinite looping in the case of cyclic connections (e.g., if b.valueChanged() were connected to a.setValue()).

By default, for every connection you make, a signal is emitted; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the Qt::UniqueConnectiontype, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return false.

This example illustrates that objects can work together without needing to know any information about each other. To enable this, the objects only need to be connected together, and this can be achieved with some simple QObject::connect() function calls, or with uic's automatic connections feature.

A Real Example

The following is an example of the header of a simple widget class without member functions. The purpose is to show how you can utilize signals and slots in your own applications.

LcdNumber inherits QObject, which has most of the signal-slot knowledge, via QFrame and QWidget. It is somewhat similar to the built-in QLCDNumber widget.

The Q_OBJECT macro is expanded by the preprocessor to declare several member functions that are implemented by the moc; if you get compiler errors along the lines of 'undefined reference to vtable for LcdNumber', you have probably forgotten to run the moc or to include the moc output in the link command.

After the class constructor and public members, we declare the class signals. The LcdNumber class emits a signal, overflow(), when it is asked to show an impossible value.

If you don't care about overflow, or you know that overflow cannot occur, you can ignore the overflow() signal, i.e. don't connect it to any slot.

Qt Virtual Slot

If on the other hand you want to call two different error functions when the number overflows, simply connect the signal to two different slots. Qt will call both (in the order they were connected).

Qt5 Virtual Slots

A slot is a receiving function used to get information about state changes in other widgets. LcdNumber uses it, as the code above indicates, to set the displayed number. Since display() is part of the class's interface with the rest of the program, the slot is public.

Several of the example programs connect the valueChanged() signal of a QScrollBar to the display() slot, so the LCD number continuously shows the value of the scroll bar.

Note that display() is overloaded; Qt will select the appropriate version when you connect a signal to the slot. With callbacks, you'd have to find five different names and keep track of the types yourself.

Signals And Slots With Default Arguments

The signatures of signals and slots may contain arguments, and the arguments can have default values. Consider QObject::destroyed():

When a QObject is deleted, it emits this QObject::destroyed() signal. We want to catch this signal, wherever we might have a dangling reference to the deleted QObject, so we can clean it up. A suitable slot signature might be:

To connect the signal to the slot, we use QObject::connect(). There are several ways to connect signal and slots. The first is to use function pointers:

Qt5 Virtual Slot

There are several advantages to using QObject::connect() with function pointers. First, it allows the compiler to check that the signal's arguments are compatible with the slot's arguments. Arguments can also be implicitly converted by the compiler, if needed.

You can also connect to functors or C++11 lambdas:

In both these cases, we provide this as context in the call to connect(). The context object provides information about in which thread the receiver should be executed. This is important, as providing the context ensures that the receiver is executed in the context thread.

The lambda will be disconnected when the sender or context is destroyed. You should take care that any objects used inside the functor are still alive when the signal is emitted.

The other way to connect a signal to a slot is to use QObject::connect() and the SIGNAL and SLOT macros. The rule about whether to include arguments or not in the SIGNAL() and SLOT() macros, if the arguments have default values, is that the signature passed to the SIGNAL() macro must not have fewer arguments than the signature passed to the SLOT() macro.

All of these would work:

But this one won't work:

...because the slot will be expecting a QObject that the signal will not send. This connection will report a runtime error.

Note that signal and slot arguments are not checked by the compiler when using this QObject::connect() overload.

Advanced Signals and Slots Usage

Virtual

For cases where you may require information on the sender of the signal, Qt provides the QObject::sender() function, which returns a pointer to the object that sent the signal.

Lambda expressions are a convenient way to pass custom arguments to a slot:

Using Qt with 3rd Party Signals and Slots

It is possible to use Qt with a 3rd party signal/slot mechanism. You can even use both mechanisms in the same project. Just add the following line to your qmake project (.pro) file.

It tells Qt not to define the moc keywords signals, slots, and emit, because these names will be used by a 3rd party library, e.g. Boost. Then to continue using Qt signals and slots with the no_keywords flag, simply replace all uses of the Qt moc keywords in your sources with the corresponding Qt macros Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT.

See also QLCDNumber, QObject::connect(), Digital Clock Example, Tetrix Example, Meta-Object System, and Qt's Property System.

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.